The next shots show the ghost, Jin, approaching a camp full of Mongol soldiers with stealthy tactics. The game is going to allow the player to survey areas before striking enemies, as Jin is seen on top of structures. As was already shown off during the E3 2018 demo, Jin is capable of _ Assassin’s Creed _ -like assassinations, as he jumps off of rooftops and slams his sword into his oppone
When the flashback ends and Jin is left standing as the victor of the standoff with just one soldier left lying before him, he lets him go as a message. Before readjusting his samurai facial armor and heading off, he stands for one last glamour shot, with the trailer officially dubbing him the ghost. What is interesting to note is the potential implementation of facial armor as a game mechanic. If the samurai of feudal Japan used these masks to scare off enemies, then maybe masks in this game will play a similar role (besides defen
Close-up combat is shown off in the following shots in the trailer. Jin is not only capable of stealthy assassinations and up-close sword techniques, but he is also equipped with stun projectiles and can use his bow in most situations. Before the flashback ends, in the middle of a battle, Jin jumps off of his horse mid-gallop and Tsushimagame.Com strikes an opponent with his sword. This seems likely to be another mechanic that is going to be featured in the game. Horseplay and horse combat, in general, seems to be a key feature in Ghost of Tsushi
On top of that, some more details on Ghost of Tsushima have emerged. The story will unfold in conjunction with world exploration, expressed in game design decisions like the grappling hook, which will allow for scouting around enemy camps undetected. Players will also encounter multiple side characters on their way. These NPCs will potentially serve as allies, but their attitude towards the protagonist will be based on the decisions players make. Sucker Punch has also confirmed that iconic works by Akira Kurosawa served as the source of inspiration for the g
A steady flow of information is building up the way towards the June release of Ghost of Tsushima . Just recently, the contents of the Collector's Edition have been revealed, and it's going to be juicy. There's a replica of the face mask the main hero, Jin Sakai, wears in the game, a cloth map, and a war banner. Considering the global situation, physical editions might be delayed, but right now, there's no evidence the game will be postponed to a later date. However, players have already expressed their fears about that potential outcome online, so it's on their minds moving closer to rele
Although Sly Cooper 2 and 3 explored less linear sections and had a greater sense of freedom in their level design, Sucker Punch’s first true open world title was 2009’s InFamous, which featured a fully-realized metropolitan area known as Empire City. The sizable environment featured plenty of optional encounters, side missions and collectibles to entertain the player outside of campaign missions, all of which helped boost Cole MacGrath’s super-powered abilities and sense of morality. Sucker Punch continued to explore large cities in the form of New Marais and Seattle in InFamous 2 and Second Son respectively, all the while expanding the ways players could traverse the city in quick manners, such as grinding on electric wires or levitation. While Jin’s ability to traverse via horse is significantly less outlandish, the sparse environments that have been shown off so far drastically contrast the hustle and bustle of the cities of InFamous, but still retain that same attention to detail and natural reactions that result from the player’s actions, from the blowing leaves in the wind to the mud and blood flying through the air during a combat encounter. Through a focus on transportation and immersive details, Sucker Punch is utilizing the smaller elements that bolstered InFamous’ reputation to enhance Ghost of Tsushima’s take on a completely different type of civilization.
In the latest issue of Official PlayStation Magazine (via Twisted Voxel ), new information about Ghost of Tsushima has been shared. The most intriguing bit touches upon in-game world exploration. Sucker Punch has designed the Island of Tsushima so that players will need to navigate the environments without the help of waypoints. It’s not quite clear if there won't be any travel assistance in Ghost of Tsushima at all, but the overall concept implies exploration will play a tangible part in beating the g
Nobody knows when The Last of Us Part II will finally release, and if they do, they're not telling. The next largest Sony first-party title after Naughty Dog's sequel is likely Ghost of Tsushima , the new IP from developer Sucker Punch, a studio best known for working on games like Sly Cooper and Infamous . The Japan-set fallen samurai revenge thriller looks to be shaping up to be one of 2020's breakout hits, but now fans are concerned that Sony might delay the highly-anticipated title from its previously-scheduled June 26 street date, to the point where fears about the game's release status have caused Ghost to become a trending topic on Twitter, as recently reported by Game Ra
